Upleveled Industries
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ReworkLogic Bucketize · Pareto · Focus

RemakeRadar told you remakes cost $48K a year. ReworkLogic tells you which one cause, on which two colors, for which three customers, is two-thirds of it. Log every remake, rework, and install callback — we show you where the money actually leaks so you stop fixing the wrong thing.

Saved
Entries (window)
Annualized $ bleed
Per-year run-rate
Avg $ per event
Materials + labor + opportunity
Hours of rework
Lost labor capacity
SF re-fabricated
Could have been billable
Trend vs prior period
Are we improving?
Where to focus first
Loading the Pareto picture…
ReworkLogic ranks causes, customers, colors, stages, and employees on dollar impact, then surfaces the single bucket that — if fixed — closes the most ground.
Save up to
/ year if you fix it
Top causes · by dollar impact
Top causes · by frequency
Different from dollars — that's the point
Top customers by remake $
Are they paying for the disruption?
Top colors by remake $
Some patterns / colors quietly compound losses
Repeat-offender patterns
Same cause 3+ in 30 days = systemic
$ impact · last 6 months
Direction matters more than the month
Log a new entry
All entries
Date Type Job Customer Color Stage caught Cause $ Impact
Pareto · which causes carry the dollars

Most shops have 20% of causes generating 70–80% of the dollar impact. Fixing the top 2–3 buckets here is worth more than chasing the long tail.

Same causes · counted by frequency

Watch for the gap. A cause that's frequent but cheap is process noise. A cause that's rare but expensive is one big install you'll never forget. The ones high on BOTH lists are the dragons.

Where defects originate vs. where they're caught

Each cell shows entries whose root cause originated at the row stage but was caught at the column stage. Cells far from the diagonal cost the most — a template error caught at install means you paid for material, fab, polish, transport, AND install only to redo it.

Concentration: 0 1 2 3–4 5–7 8+
Origin breakdown · where they actually start
Customers · top by $
Repeat = should price in friction
Colors / materials · top by $
Up-charge or stop quoting it
Employees · top by $
Coaching opportunity, not blame
Cross-cut · cause × customer hotspots
Specific patterns repeating
Monthly $ impact · 12 months
Top 3 causes · trended monthly
Which causes are improving vs. compounding